Film Editing

Film editing is the connecting of one or more shots to form a sequence, and the subsequent connecting of sequences to form an entire movie. Film editing, by definition, is the only art that is unique to cinema and which defines and separates filmmaking from almost all other art forms (such as: photography, theater, dance, writing, and directing). The job of an editor isn’t merely to mechanically put pieces of a film together, nor to just cut off the film slates, nor merely to edit dialogue scenes. Film editing is an art form which can either make or break a film. A film editor works with the layers of images, the story, the music, the rhythm, the pace, shapes the actors' performances, "re-directing" and often re-writing the film during the editing process, honing the infinite possibilities of the juxtaposition of small snippets of film into a creative, coherent, cohesive whole.

Before the widespread use of non-linear editing systems, the initial editing of all films was done with a positive copy of the film negative called a film workprint. Today, most films are edited digitally (on systems such as Avid or Final Cut Pro) and bypass the film positive workprint altogether. In the past, the use of a film positive (not the original negative) allowed the editor to do as much experimenting as he or she wished, without the risk of damaging the original.

When the film workprint had been cut to a satisfactory state, it was then used to make a negative cutting list. The negative cutter referred to this list while processing the negative, splitting the shots into rolls, which were then contact printed to produce the final film print. Today, production companies have the option of to bypass negative cutting altogether. With the advent of digital intermediate or "DI," the physical negative does not necessarily need to be physically cut and hot spliced together; rather the negative is optically scanned into computers and a cut list is conformed by a DI editor.

A film editor is a person who practices film editing by assembling footage into a coherent film. Film editors often are responsible for pulling together all of the elements of story, dialogue, music, sound effects, visual effects, rhythm and pace of a film. In the making of a film, the editors usually play a dynamic and creative role.

Edwin S. Porter is generally thought to be the American filmmaker who first put film editing to use. Porter migrated to the United States as a young sailor and worked as a mechanic before joining the film laboratory of Thomas Alva Edison in the late 1890s.

Early Edison films were short films that were typically shot in one long static locked down shot. When Edison's motion picture studio wanted to increase the length of the short films he came to Porter. Porter made the breakthrough film Life of an American Fireman in 1902. The film was among the first that had a plot, action, and even a closeup of a hand pulling a fire alarm.

Other films were to follow. Porter's ground-breaking film, The Great Train Robbery is still shown in film schools today as an example of early editing form. It was produced in 1903 and was one of the first examples of dynamic, action editing (the piecing together scenes shot at different times and places and for emotional impact unavailable in a static long shot). Being one of the first film hyphenates (film director, editor and engineer) Porter also invented and utilized some of the very first (albeit primitive) special effects such as double exposures, miniatures and split-screens.

There are several editing stages and the editor's cut is the first. An editor's cut (sometimes referred to as the "assembly edit" or "rough cut") is normally the first pass of what the final film will be when it reaches picture lock.

The film editor usually starts working while principal photography (shooting) starts. In the first stage of editing the film editor will usually work alone (save for his or her own team of assistant editors, associate or co-editors and/or visual effects and music editors). Likely, prior to cutting, the editor and director will have seen and/or discussed "dailies" (raw footage shot each day) as shooting progresses. Screening dailies gives the editor a ballpark idea of the director's intentions.

Because it is the first pass, the editor's cut might be somewhat longer than the final film. The editor continues to refine the cut while shooting continues, and often the entire editing process goes on for many months and sometimes more than a year, depending on the film.

When shooting is finished, the director can then turn his or her full attention to collaborating with the editor and further refining the cut of the film. This is the time that is set aside where the film editor's first cut is molded to fit the director's vision, and before the studio and/or producers are generally allowed to have input. Under DGA rules directors receive a minimum of ten weeks after completion of principal photography to prepare their first cut.

While collaborating on what is referred to as the "director's cut," the director and the editor go over the entire movie with a fine tooth comb; scenes and shots are re-ordered, removed, shortened and otherwise tweaked. Often it is discovered that there are plot holes, missing shots or even missing segments which might require that new scenes be filmed.

Because of this time working closely and collaborating - a period that is normally far longer, and far more intimately involved, than the entire production and filming - most directors and editors form a unique artistic bond.

Often after the director has had his or her chance to oversee a cut, the subsequent cuts are supervised by one or more producers, who represent the production company and/or movie studio. At times, the final cut of films produced by the major studios is the one that most closely represents what the studio wants from the film and not necessarily what the director wants. Because of this, there have been several conflicts in the past between the director and the studio, sometimes leading to the use of the "Alan Smithee" credit signifying disownership or the aforementioned "director's cut" re-issues in subsequent years after the original theatrical releases.

Some directors are also the producers of their films, and, with the approval of the funding studio, have a much tighter grip on what makes the final cut than other directors. The most well-known example of a director who lorded over all aspects of his films, with little studio intervention, and worked completely outside of the Hollywood system is Stanley Kubrick. On the other hand, Orson Welles is an example of a director constantly dogged by studio supervision and many times had films taken away from him. Independent directors who work outside of the "studio system" are usually more free to have a final cut; thus independent films often take more risks and have more creative rewards than studio films.

Often a film editor is blamed for improper continuity. For example, cutting from a shot where the beer glass is empty to one where it is full. Continuity is, in fact, very nearly last on a film editor's list of important things to maintain. Continuity is typically the business of the script supervisor and film director, who are together responsible for preserving continuity and preventing errors from take to take and shot to shot. Generally speaking, the editor utilizes the script supervisor's notes during post-production to log and keep track of the vast amounts of footage and takes that a director might shoot. However, to most editors what is more important than continuity is the editing of emotional and storytelling aspects of any given film - something that is much more abstract and harder to judge - which is why films often take much longer to edit than to shoot.

In motion picture terminology, a montage (from the French for "putting together" or "assembly") is a film editing technique.

There are at least three senses of the term:

1. In French film practice, "montage" has its literal French meaning and simply identifies a movie's editor.
2. In Soviet filmmaking of the 1920s, "montage" was a method of juxtaposing shots to derive new meaning that did not exist in either shot alone.
3. In classical Hollywood cinema, a "montage sequence" is a short segment in a film in which narrative information is presented in a condensed fashion. This is the most common meaning among laymen.

Lev Kuleshov was among the very first to theorize about the relatively young medium of the cinema in the 1920s. For him, the unique essence of the cinema — that which could be duplicated in no other medium — is editing. He argues that editing a film is like constructing a building. Brick-by-brick (shot-by-shot) the building (film) is erected. His often-cited Kuleshov Experiment established that montage can lead the viewer to reach certain conclusions about the action in a film. Montage works because viewers infer meaning based on context.

Although, strictly speaking, U.S. film director D.W. Griffith was not part of the montage school, he was one of the early proponents of the power of editing — mastering cross-cutting to show parallel action in different locations, and codifying film grammar in other ways as well. Griffith's work in the teens was highly regarded by Kuleshov and other Soviet filmmakers and greatly influenced their understanding of editing.

Sergei Eisenstein was briefly a student of Kuleshov's, but the two parted ways because they had different ideas of montage. Eisenstein regarded montage as a dialectical means of creating meaning. By contrasting unrelated shots he tried to provoke associations in the viewer, which were induced by shocks.

A montage sequence consists of a series of short shots that are edited into a sequence to condense narrative. It is usually used to advance the story as a whole (often to suggest the passage of time), rather than to create symbolic meaning. In many cases, a song plays in the background to enhance the mood or reinforce the message being conveyed. A classic example is the training montages in Sylvester Stallone's Rocky series of movies.

What became known as the popular 'classical Hollywood' style of editing was developed by early European and American directors, in particular D.W. Griffith in his films such as The Birth of a Nation and Intolerance. The classical style ensures temporal and spatial continuity as a way of advancing narrative, using such techniques as the 180 degree rule, Establishing shot, and Shot reverse shot.

Early Russian filmmakers such as Lev Kuleshov further explored and theorized about editing and its ideological nature. Sergei Eisenstein developed a system of editing that was unconcerned with the rules of the continuity system of classical Hollywood that he called Intellectual montage.

Alternatives to traditional editing were also the folly of early surrealist and dada filmmakers such as Luis Buñuel (director of (1929's) Un chien andalou) and René Clair (director of 1924's Entr'acte which starred famous dada artists Marcel Duchamp and Man Ray). Both filmmakers, Clair and Buñuel, experimented with editing techniques long before what is referred to as "MTV style" editing.

The French New Wave filmmakers such as Jean Luc Godard and Francois Truffaut and their American counterparts such as Andy Warhol and John Cassavetes also pushed the limits of editing technique during the late 1950s and throughout the 1970s. French New Wave films and the non-narrative films of the 1960s used a carefree editing style and did not conform to the traditional editing etiquette of Hollywood films. Like its dada and surrealist predecessors, French New Wave editing often drew attention to itself by its lack of continuity, its demystifying self-reflexive nature (reminding the audience that they were watching a film), and by the overt use of jump cuts or the insertion of material not often related to any narrative.

Stanley Kubrick noted that the editing process is the one phase of production that is truly unique to motion pictures. Every other aspect of filmmaking originated in a different medium than film (photography, art direction, writing, sound recording), but editing is the one process that is unique to film. In Alexender Walker's Stanley Kubrick Directs, Kubrick was quoted as saying, "I love editing. I think I like it more than any other phase of filmmaking. If I wanted to be frivolous, I might say that everything that precedes editing is merely a way of producing film to edit."

In his book, On Film Editing, Edward Dmytryk stipulates seven "rules of cutting" that a good editor should follow:

* "Rule 1. Never make a cut without a positive reason.
* "Rule 2. When undecided about the exact frame to cut on, cut long rather than short" (Dmytryk, 23).
* "Rule 3: Whenever possible cut 'in movement'" (Dmytryk, 27).
* "Rule 4: The 'fresh' is preferable to the 'stale'" (Dmytryk, 37).
* "Rule 5: All scenes should begin and end with continuing action" (Dmytryk, 38).
* "Rule 6: Cut for proper values rather than proper 'matches'" (Dmytryk, 44).
* "Rule 7: Substance first—then form" (Dmytryk, 145).

According to Walter Murch, when it comes to film editing, there are six main criteria for evaluating a cut or deciding where to cut. They are (in order of importance, most important first):

* emotion — Does the cut reflect what the editor believes the audience should be feeling at that moment?
* story — Does the cut advance the story?
* rhythm — Does the cut occur "at a moment that is rhythmically interesting and 'right'" (Murch, 18)?
* eye-trace — Does the cut pay respect to "the location and movement of the audience's focus of interest within the frame" (Murch, 18)?
* two-dimensional place of the screen — Does the cut respect the 180 degree rule?
* three-dimensional space of action — Is the cut true to the physical/spatial relationships within the diegesis?

Murch assigned notional percentage values to each of the criteria. Emotion, with 51%, outweighed the combined value of all the other criteria.Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, with no Front-Cover Texts, and with no Back-Cover Texts.
Virtual Magic is a human knowledge database blog. Text Based On Information From Wikipedia, Under The GNU Free Documentation License. Copyright (c) 2007 Virtual Magic. Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.1 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts and no Back-Cover Texts. A copy of the license is included in the section entitled "GNU Free Documentation License".

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